THIS PAGE IS STILL UNDER CONTRUCTION...


23.2.2010 Basic collada support is in now. Fixed Quaternion (to mat and slerp) problems. Did a lot of work on the mech model for the demo game. Basic anims work, but still no skinning.
6.2.2010 Adding collada to import entities and static meshes. Animation is still missing. Everything should be ready to implement skinning. Importing collada files is much faster than the sce (ase style) files. Think i will get rid of the sce stuff.
6.1.2010 Did some work on the 3d part of the engine. Also worked on a material editor and the 2d rendering. Next things that come up are:
  • optimizing loading code (loading 3d levels, octree construction is pretty slow)
  • optimizing particle loading (also pretty slow for now)
  • adding fragmentshaders, to get rid of these vertex lighting
  • adding the physics code, just pointmass for now (later rigid bodies)
27.08.2008 First release is now available. This release holds the 2d part of the engine. The documentation and the released package (deployment_001.zip) offer documentation and tutorials to write a 2d game application.
02.06.2008 Starting to write the documentation and implementing a deployment.




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