| Start engine: | sce::engineStart() |
| sce::resetRenderingDevice() | |
| Camera: | sce::registerCam() |
| sce::setCamViewportExt() | |
| sce::setCamViewport() | |
| sce::setCam2d() | |
| Double Buffering: | sce::clearBackBuffer() |
| sce::swapBuffers() | |
| Strings: | sce::print() |
| sce::getStringHeight() | |
| sce::getStringWidth() | |
| 2d primitives: | sce::renderQuad() |
| sce::renderRay2() | |
| sce::renderRect() | |
| Onscreen debugging: | sce::dbgPrint() |
| sce::printFPS() | |
| sce::render2dRetainedMode() |
This tutorial should help you getting started. You should study the topics: "Camera" and "Rendering" in the
"Concepts, Definition and Setup" section.
The code demonstrates: creating a window, communicating with the engine, writing strings on screen and using
the engine-debug functionality to print dynamic data on screen.