Foreword

The source code is kept short, to show the important aspects. You can compile and play around with the source code, just use it as referenze or copy paste the parts you need in your own code. The source code is included in the game_template package, that can be downloaded from the download section.

The tutorials are split into two categories: 2d and 3d. The 2d part covers things like: creating a window, using input, playing 2d sounds and handling 2d graphics. The 3d part focuses only on 3d stuff: entities, lights, camera, ...

If you are completely new to game or cg-programming, ready through the "Concepts and Definitions" sections. If you are planning to use the 2d part of the engine just skip the 3d stuff (camera, lights, entities, sectors, ...)






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